The playing world is so used to a long -worked and proven slogan Activision “Not a year without Call of Duty!”That everyone perceives the announcement of each next part as residents of the city of Libria from the film” Equilibrium ”could do it Kurt Wimmer under the influence of a drug that neutralizes any manifestations of emotions. Of no small importance is the one who is responsible for developing the next series of “Collofdyutians” – Treyarch or Infinity Ward. This issue was relevant until the moment when Modern Warfare 2 collected a huge box office for the publisher, but did not satisfy the needs of the developers themselves. As a result, all key employees left the studio, and so far people from us are more trust Treyarch. In this article we will try to explain – why.
Surprise the player after he has already seen two parts of Modern Warfare will be for Treyarch very, very difficult. Especially considering her unenviable status of the eternal ”catching up” Infinity Ward. But developers Black Ops, as if starting up from a long and ill -formal lethargic sleep, they suddenly realized the true state of affairs and are now trying in every possible way to get rid of the humiliating role, which, by and large, they created themselves and created.
The most important thing that will be given to us in the new Call of Duty is a genuine diversity. Treyarch (this is especially noticeable) wants to jump above his head, discover new abilities and prove that she also knows how to do high -quality and in no case with a secondary product.
In past times, we managed to witness a nuclear explosion, and to be direct ”guilty of the celebration” on execution. As well as stare at another explosion – already in space, take part in the execution of civilians at the airport, stay with a sniper in Pripyat, wake up in a heap of corpses, finally. But, with all our respect for the series, he has recently become predictable in his own way.
The main horse of developers is to simulate an unimaginably cool situation and just give the viewer the opportunity to participate in it. At the same time, the principles of gameplay laid down for a long time remain constant and unchanged, like the queen of England. Shooting, walking, listening like important dialogs, a trip on a vehicle, a cool explosion, a cool interactive scene of the most unpredictable length and content, the end of the level is perhaps the main constant values of Call of Duty, with the help of which the gamemeemers manage to build a very good gaming gameThe process for several years. Treyarch Not afraid to modernize these individual elements, bringing something of his own in them, new.
In a few minutes Black Ops It will give us the opportunity to steer by an airplane, become an operator of weapons systems and an amateur diver, have fun for a machine gun turret and perform a sniper mission. The constant change of angles, the opportunity to “jump” into the body of another soldier, change of pace and an relentless desire to surprise, surprise, surprise. Regularly changing weapons, time periods (yes!), environment and weather – the developers, apparently, revealed an allergic reaction of a particularly severe form to monotony and predictability. Treyarch as if asking: “Well, believe me, please, give me the last chance – I will prove that I can do it no worse Infinity Ward!”
Cold War
The time and place of the new Call of Duty is not chosen by the most obvious. Yes, as enemies – again evil Russians. Only now to show everyone their anger, hatred and hostility to the ”trapping of the Ammykansky” they will have to already in the Cold War. The authors are proud that the temporary segment during which the plot of the game will develop is approximately equal to ten years. They are firmly convinced that it is much easier to make a number of episodes that are completely different in filling and gameplay, and at the same time give the viewer the opportunity to feel the mood and state of affairs of those years to a greater extent.
The most difficult thing, of course, is now determining who is in the plot Black Ops is the main character – it seems that there will be several central figures. The game pretty much soaps us on the past and present, will let us fight both on one and the other side of the conflict.
Traditionally, a lot of effort is allocated to model the weapons of soldiers. Since the lion’s share of the “screen time” is given to the fighters of the US Army, then their equipment should be expected in the study of their equipment. It is important to make one small reservation right here: the US military is mainly represented by members of the SOG special forces. These guys always had the most advanced and perfect guns. Moreover, most of the “trunks”, as a rule, first enters their hands, and only then – to everyone else.
This means that we will “wet” the most cool “toys”, which were at that time and which, apparently, knew in the United States very few. Elementary example – the presence of Black Ops Austrian assault rifle Steyr Aug. This beauty was adopted only in 1978, “as it were” was created – a year earlier. But SOG soldiers used it back in 1968. And all due to increased significance for the United States of this special forces.
Treyarch It is also not embarrassed to consult with the military-it seems that master classes from titled veterans have already become a kind of de facto licobez among the developers of shooters with an increased concentration of a militar-old. The consultant, as expected, conducts briefings on ballistics, Baset fables about army habits and customs, tells the actors Motion Capture, how to correctly and professionally reload weapons, move in various conditions on the ground, and so on. The authors are not in vain so much with animation – she really promises to reach a new level in Call of Duty, and that’s why.
If earlier https://www.coachandbusmarket.com/wp-content/pgs/beginners-guide-to-non-uk-casinos.html the movements were “captured” separately from the overlap of the animation of the lips and the eyeliner of the text, now all these operations are carried out together. So the developers have already done Heavenly Sword – Exclusive for PS3.
Online as it is
Call of Duty (especially those that the first and second Modern Warfare) conquered the whole world not only with spectacular campaigns, the density of interesting and exciting events of which would be enough for ten thousand projects in The Sims universe, but also shocking multiplayer modes-believe me-believe me, we would not carry out live broadcasts on nonsense topics. There is even a hypothesis that in the west of the “cartoon” the first Modern Warfare was much more popular than the plot part. And these assumptions are not willed. According to statistics, most of the owners of the Xbox 360 did not even pass entirely the entire “single” at least once!
Treyarch It is well aware of the main modern trends and the multiplayer game is being developed as if he was doing this for the last time. The number of employees engaged in production is doubled;cards are tested in non-stop;Classes of characters are thoroughly reassigning. Also announced the selected servers for online matches and a full -fledged ”coop”. The distinctive feature of the latter is that the maps and plot for it will be separate.
U Treyarch Now is the right time to demonstrate its capabilities: the conflict between Infinity Ward And Activision He made the studio the main supplier of the best high -budget attractions that can only be found in stores this fall. And in the case of Black Ops There is also a hope that we will get the most diverse and thoughtful game of the whole series.